Course description
Shooters and Game Engines in Level Design
Do you want to learn more about game genres and subgenres? This course continues your exploration of level design by introducing you to an important genre: the shooter. The shooter genre is huge in the game world, containing a wide variety of subgenres with their own gameplay needs. This course outlines some of these subgenres and identifies common shooter mechanics, level design considerations, and examples to help you understand how these concepts are applied. This course also provides you with the development tools that video game level designers use to build their levels.
No matter what genre of game you are designing for, the process of creating a level is similar. It requires planning, forethought, and constant testing and iteration. To ensure you’re on the right track, we finish off by reviewing all the key concepts you have learned throughout the three courses for the Level Design Professional Certificate, including the principles and terminology of good level design, specific considerations for Certain genres, and the level design process.
Upcoming start dates
Who should attend?
Prerequisites
GAD130.2x
Training content
Introduction to shooters
- Ranged combat mechanics
- Ranged combat level design
- Level analysis
Single player shooters
- What are single-player shooters?
- Progression
- Sample levels
Roundup and game engines
- Game engines and level design
- Core concepts review
- Level design by genre
Course delivery details
This course is offered through LaSalle College, a partner institute of EdX.
10-15 hours per week
Costs
- Verified Track -$139
- Audit Track - Free
Certification / Credits
What you'll learn
- What we mean by shooter games and the common shooter mechanics, elements, and level design considerations
- The level design concepts and tools commonly found in single-player shooters and their specific level design considerations, such as level progression and pacing
- How to evaluate whether a given shooter map is well designed
- The function of a game engine and how level designers work with them
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edX
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